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That's great and all, but there's nothing to do with these creations. You can build anything with a motor as long as you spend enough time understanding the system. You can play with these complex LEGO blocks. My problem is that Stormworks currently is (no offense intended to anyone) an Autism Simulator. I don't like it when games lock themselves away from me and demand I spend time in them in order to access all of their features. Personally I don't care about progression.like at all. I do completely agree with your conclusion that the game needs robust and interesting gameplay loops that reward someone overcoming a problem creatively. I wouldn't say 1.0 destroyed the game, but it did reveal an awful lot of flaws that need to be addressed. I just want endless missions to complete that I can really sink my teeth into. Give me a reason to stick in my save, with progression, improving my assets and available technologies. Please focus on a sustainable, fun and challenging gameplay loop that rewards creativity, gives you flexibility and is robust. Being told I have 2 hours to save people who have crash on an island 30km away gets my creativity flowing. What is the point of a search and rescue game without missions? Building vehicles without a purpose is just not motivating to me. Bring back the mission screen, and make missions the priority. Open the map and try to see if there is anything there. It is even worse than previously because the mission screen is gone, so I sleep for a few days. I have no motivation to play a game where there is no progression system. Instead it was completely removed- people who don't want it should be able to turn it off. Needed a skill tree type interface and to make it clear you could sleep to unlock and it would have been grand. The only thing progression needed was some tweaking, having Small boats, Big Boats, Small heli, Big Heli, Small Plane, big Plane was all great. The problem was before sleeping would trigger missions that you then need to go and finish for fear of breaking missions by failing too many in a play through. This mechanic works well once you understand it. When I first played Stormworks I was annoyed by progression, only because I had to wait a long time to unlock my research, turns out you could just sleep and speed up the timer. I was so hyped for this new mission system. It seemed like that was what we were going to get with 1.0. If I had that, I could play the game with good progression using the research system. The only thing that I really needed to get a good play through going was a robust mission spawning system, even if it was just 5 main mission types in random locations with reasonable distance and timers. This always resulted in the end of my careers and starting again. That obviously is not fun at all because there is no reason to build function specific vehicles. This meant that the only thing to do for the rest of the game is move around finding boxes to keep progressing. I would get crazy missions that require me to build a new suitable vehicle (like tow a massive ship) but with only a 30 minute timer that I could never complete, and then after a couple of missions failed they would stop spawning entirely. The one thing that constantly ruined it was Missions. I love the game and have tried hard to play it in career mode in Early Access. Today we are checking out the new weapons DLC.I have been looking forward to this update since it was first announced. Going to WAR with the NEW Weapons DLC! (Stormworks Search & Destroy DLC) Welcome to Camodo Gaming's Let's Play of Stormworks DLC Update Gameplay.
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